Jaffe's Game Design: Changes
I love finding the little gem moments when game designers snap. Jaffe, Game Director of God of War, apparently has had a change of heart when it comes to game design. From the source of 2005's biggest epic action/adventure comes this:
"To me, most (all?) story based games are like taking a trumpet and playing it a little, but also using the brass exterior of the trumpet to carve a story onto a wall. Sure you can do it, and you may even have a nice story scratched onto the wall when you are done. But it’s not really what the trumpet is for and there are a hell of a lot easier ways to write a story. Plus, you’ve got this nice, shiny trumpet- which is now all scratched up- just sitting there, begging to be played, begging to be used as it was intended.Jaffe's Blog
So this thinking is affecting my work, to be sure. I’m not telling the GOD OF WAR team to change things up or anything. As I said, I love single player games now more than ever.
But for the stuff I am directly working on, I am trying to take steps towards more pure game experiences and see what I can do with those."

for me gameplay, is more important than story telling. right now the industies story telling is a bit stagnent. having said that... indigo prophecy, and dreamfall were both great stories, and the gameplay was fresh in both.
Posted by
shadowhawkrising |
9:27 AM, July 26, 2006