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Wednesday, June 21, 2006 

Postmortem: Indigo Prohecy and telling a new story

Gamasutra has posted a postmortem on one of my favorite games of 2005, Indigo Prophecy. My Yahoo! Reset co-host, Raymond, was a big fan of the game, but for some reason it took me forever to pick up. Once I did, I was hooked. In Indigo Prophecy, you play both sides of the story: the cops who are investigating the crime, and the man who has been charged with murder. It takes a new approach to story telling allowing you to be part of the movie-like sequences through choreographed thumbstick movements that help the hero dodge attacks, fight spirits, or simply make a decision in a "choose your own adventure" type structure. In the end, you are left with a captivating story with several different endings that begs to be played again and again.
"One of the key points in Indigo Prophecy was the idea of getting interactivity and narration to work together. Most games oppose these two concepts or rather, they develop them in turn: a cut scene to advance the narration, then an action scene, then another cut scene for the narration. The structure of this narrative process is very close to that of porn movies."

i picked this game up off of direct2drive. it's a great game. dreamfall, is another great adventure game. so far half-life 2 ep.1 is getting most of my freetime.

prey, is another game that has my attention. the demo is out now.

Great article on my favorite game.

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