Military bullet wound patterns
While we spend time in FPS worlds, I thought I would share the intelligence behind real world bullet battles. Read it. You should know.
The terms "unnecessary suffering" and "superfluous injury" have not been formally defined within international law. In determining whether a weapon or projectile causes unnecessary suffering, a balancing test is applied between the force dictated by military necessity to achieve a legitimate objective vis-à-vis suffering that may be considered superfluous to achievement of that intended objective. The test is not easily applied. For this reason, the degree of "superfluous" injury must be clearly disproportionate to the intended objectives for development and employment of the weapon, that is, it must outweigh substantially the military necessity for the weapon system or projectile.[via Martin L. Fackler - subheadings here]

In addition to the larger hole in organs from the sideways-travelling bullet, the tissue surrounding the bullet path will be stretched considerably from temporary cavitation. Actual damage from the stretch of cavitation can vary from an almost explosive effect, widely splitting a solid organ such as the liver, or a hollow one such as the bladder if it is full at the time it is hit, to almost no observable effect if the hollow organs (such as intestines) when hit contain little liquid and/or air.Gives one serious pause for thought the next time playing a round of Rainbow Six 3 comes up.
Posted by
James |
11:56 AM, July 02, 2004